#ifndef VEHICLEPAUSESTATE_H
#define VEHICLEPAUSESTATE_H
#include "basestate.h"
#include <Eigen/Geometry>
namespace vehicle
{
class PauseState : public BaseState
{
public:
    PauseState();
    ~PauseState(){}

    BaseState::StateType GetState()const{return BaseState::kPauseState;}

    void Update(FSM *fsm);
    void OnEntry(FSM *fsm);
    void OnExit(FSM *fsm);
//private:
//    Eigen::Vector3d master_stable_pos_;
};
}


#endif // VEHICLEPAUSESTATE_H
